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Consumables for healing and armor have dedicated slots, and equipment (belts, boots, and amulets) simply swaps out when you loot for higher-tier pieces in the field. The recent beta I played featured a newly streamlined inventory management so you spend less time fumbling with items.
![fort battle fortnite clone fort battle fortnite clone](https://i.imgur.com/qxm2OAQ.jpg)
Building Your Character Before And During Matches The permutations that each player can toy with makes combat less predictable, and while skilled aiming is still part of the equation, clever use of your build's abilities is imperative. A personal favorite between my two beta runs was to cast a tornado and light it up with a fireball to create a high-damage trap, which you can also do with toxic attacks to make a poisonous storm. Not only does this allow you to mix up the attack rotation, getting the elements to react with each other presents devastating combat opportunities as well. The flexible gear system is what adds depth your chosen class at the match's start determines your first gauntlet and main attacks, but you'll loot a second gauntlet to simultaneously equip for your offhand. Essentially, each class accounts for a preferred playstyle but experimenting with a combination of elements is where the real fun's at. And each one offers a unique cooldown ability to mix into your combat approach, too. Standard spells each have different characteristics-for example, the Pyromancer's fireballs lay heavy damage and cover a wide attack range but travel slower than the Frostborn's precision ice arrows that require pinpoint accuracy. When it comes to classes and their gauntlets (basically, weapons), you'll have six to choose from: Frostborn (ice), Conduit (lightning), Toxicologist (poison), Pyromancer (fire), Stoneshaper (earth), and Tempest (wind). ( Note that the gameplay video above is from the earlier beta in October 2019 and changes have been made to the game since then.) Now Playing: Spellbreak Beta Gameplay - A Magical Battle Royale Win Gameplay Instead, Spellbreak's depth comes from the RPG-like class system, with distinct elemental affinities and gear variety fundamentally changing your capabilities throughout a match.īy clicking 'enter', you agree to GameSpot's No, you don't create structures and enemies can't transform into towering buildings the moment you fire at them. Your first impressions might be to think it's riffing off of Fortnite because of some slight similarities in environmental art style or color palette however, in terms of gameplay, the parallels end at the battle royale foundation. But having recently played an updated beta, I was reminded that Spellbreak stands out in a saturated genre, laying down the guns for magic and trading suspense for hectic arena-style fights.
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I've seen and experienced the evolution of the genre, from the days of janky mods to full-blown AAA productions, so I'm a bit skeptical of another one coming onto the scene unless it's doing something to separate itself.
![fort battle fortnite clone fort battle fortnite clone](https://d3t3ozftmdmh3i.cloudfront.net/production/podcast_uploaded_episode400/738867/738867-1606864698013-6c945d01de312.jpg)
Late last year, I got my first hands-on with Spellbreak, the indie battle royale game from Proletariat Inc.